This changelog is incomplete and updates from Version 1.0 (The Big Update) and above are shown here. The pre-1.0 changelog is not shown here nor referenced in the SCR Discord server.
1.0.0: Refer to The Big Update
Versions 1.0.1 through 1.0.4 were released with no patch notes.
1.0.5: Patched bugs, increased reliability of sensors, signal tweaks after SPADs, the part streaming system added in beta.
1.0.7: Dispatching on mobile devices added.
1.0.8: Passengers can no longer jump out of their seats when their train is moving, automatic despawns for passengers when their train despawns, fixed jump button on mobile devices, fixed Signalling GUI for mobile, new status for Dispatch GUI.
Versions 1.0.9 and 1.0.10 were released with no patch notes.
1.0.11: Class 380 added, temporary fix to derailing, 'rerail' function added.
1.0.12: Some announcements fixed, door sounds fixed, old Coxly sign replaced, state issue with Utility Button fixed, announcement boards tweaked, station detection tweaked.
1.0.13: Default menu music changed, many new menu song selections, respawn and ejection systems tweaked, "does not stop here" announcement loop fixed, trains spawning on each other in depots fixed.
1.0.14: VIP server fixes.
1.0.15: Class 321 livery redone.
1.0.16: Improved performance, additional data loss protection, memory leak protection improved.
1.0.18: VIP server fixes.
1.0.19: Major game issues caused by Roblox update patched.
1.0.20: GUI buttons fixed for mobile devices.
1.0.21: Chat issues caused by Roblox update patched.
1.0.22: Back button fixes on some menus.
1.1.0: Refer to V1.1
Versions 1.1.1 and 1.1.2 were released with no patch notes.
1.1.3: Signallers have the ability to earn points while signaling, foot crossings were fixed, statistics on the length of time per role is now being recorded; though there is no way to see them although a way to see the statistics is being planned out, badges fixed.
1.1.4: Training button on the main menu works and trainings have been changed to a new server, not a VIP server, accessible from the training button. Also added requirements for attending training (60 EXP. for QD training and 360 EXP. for DS training).
1.1.6: 3 new badges and bug fixes.
1.1.7: Added a new "Skip Preload" button on the loading screen and added West Benton as a dispatchable station.
1.1.8: Added the Class 332 (Updated just after the game hit 2 million visits, not officially known as the 2 million update.)
Versions 1.1.11 through 1.1.13 were released with no patch notes, included minor bug fixes.
1.1.14: Replaced most repeaters with OFF indicators.
1.1.15: Fixed a bug where the game codes the train to skip to two stations ahead when the driver accidentally overshoots/misses the station.
1.1.16: Berrily platform 1 "trap" bug fixed. You should be able to leave Berrily P1 even if there is a long train or a SPAD'ed train waiting to enter P1. Phantom Dispatcher fixed. Phantom Signaller risk reduced.
1.1.17: Removed "the train from (station)" announcement for services that go straight from the depot to terminus. Updated network map and AirLink map to have Terminal 3 on there. Added badges for the length of time since you first played the game (measured from this update and so on). Added 'Next Signal' indicator to the train HUD. This is the first version and will be improved. Always use your eyes and ears to check the true signal status. Updated AWS such that the alert should update if the signal changes state before you reach it.
1.1.18: Bugs with the next signal indicator identified above are fixed. Reliability improvement to buying points - there was previously an issue where an error could cause you to lose purchased points in a few isolated cases. That error has been found and corrected. Better handling of a playerFolder initialization error.
1.1.19: Edgemead "SPAD trap" fixed by changing priorities. Rocket Parade lighting evened out, intensity reduced, light leakage mitigated. Rank/Role reliability improvements, and improved cache-busting to prevent outdated rank information. When you rejoin the game, it will fetch your rank again instead of a cached version, so you no longer have to find a "new" server. "Skip Intro" button to skip the camera scenes after loading. Mobile touch issue on toggles/sliders in settings menu fixed. You can now toggle switches and move the sliders as intended. Slight improvement in behaviour with toggles/sliders on PC too.
1.1.20: Switches to a new group API which provides additional improvements to determining rank that should help reduce the occurrence of missing rank, outdated rank, hidden training button, and invalid admin permissions.
1.1.21: Includes further improvements in determining rank and admin permissions.
1.1.22: fixes the Stepford East points issue caused by publishing an incomplete update before, and includes changes to the points store in terms of quantity and price of some packages, and the new minimum points package is 300 points as 150 points was causing some accounting errors due to Roblox tax on the 5 robux. Reduced number of packages from 9 to 6 and removed some of the smaller values in between.
1.2.0: Refer to Version 1.2
1.2.1: Pedestrians can cross at Houghton Rake and Woodhead Lane as expected. CIS boards with scrolling "Calling At" text should now work as intended. Signal fix for C046 (near Whitefield) which appeared to have a train waiting when there wasn't. Dispatch training server size reduced from 50 to 30. Improved server filling behaviour for training servers to ensure the full quoted number of players is achievable.
1.2.2: fixes signal C045 at Whitefield where a sensor was missing and allowed trains to enter the station while a train is exiting platform 3. Also, road and path fixes along the Whitefield extension caused by the road being too low and getting confused with the baseplate by the respawning system.
1.2.3: Signal C036 AWS ramp placement correction (should fix next signal indicator). Signal S132 AWS ramp added for trains coming from Berrily direction (should fix next signal indicator and provide AWS warnings as intended). Dispatching bug patched to prevent multiple triggers. Could previously be exploited to gain more points and confuse the system.Improved reliability on removing UI when leaving Dispatcher role.
1.2.4: Signal C039 AWS ramp correction.Trialling a new bogie to reduce physics overhead.
1.2.4x: Experimental version including further testing for the new bogies.
1.2.5: Further bogie / wheels stability improvements. Repositioning of many signals and other scenery that caused clipping with train bodies. Improved loading sequence from a physics and network ownership perspective. Timing improvements for dispatch to door closing sequence. Bug fixes relating to the reliability of door sounds playing (previously failed / skipped some stations based on bad conditional logic). Backward compatibility testing "shadow mode" release for a new feature coming soon.
1.2.7: Bug fixes including Fallback to prevent the above issue occurring again, "super acceleration" by clicking spawn many times has been patched, many glass materials at stations replaced with plastic so you can see textures through them, and throttle up before train release has been patched.
1.2.8: Class 158,the first Next-Generation Train, is added for beta testers only.
1.2.9: Class 158 Bug fixes.
1.2.11: Passengers will no longer be able to stand on your train. Once the doors are closed and locked, any standing are teleported to the nearest seat, or despawned if full and Class 158 features added.
1.3.0: Refer to Version 1.3
1.3.1: Next Generation Class 185 (AirLink) replacement, completely new movement system with less reliance on Roblox default physics, quicker throttle input response, optimisations to the signalling system to prevent the server slowing down, some exploit patches, reworked layerModule to get the latest updates, and reforked ChatModules to get the latest updates.
1.3.2: Attempts to fix some issues, improve reliability of the signals with the new movement system, and a few little bugs around the map. Also introduced a soft shutdown module which will move you to a temporary lobby and then back to the main server during shutdowns to save you having to go via the website to get back on.
1.3.3: Buffers now despawn you if you collide with them,with a message saying: "Buffers don't like to be eaten."
1.3.4: Port Benton track fix - missing nodes added, St Helens Bridge platform allocation correction for AirLink (P6 & 7), Stepford Central platform sensor change to prevent terminating whilst still in the previous signal block.
1.3.6: Updates to the way the new movement system positions the train to prevent signal delay issues, floating seated passengers, train bobbing, and a few other bugs. Changes to the way signals are processed when trains enter and exit blocks to improve speed further.
1.3.7: Class 508 invisible wall bug in the middle car fixed, Class 185 (Connect) white line bug fixed, Tweak to the movement system to reduce the discrepancy between train and track, AWS ramp added for S143 (St. Helens Bridge platform 6 signal)
1.3.8: New features include: Smooth train camera - transitions smoothly between modes, smooths out sudden changes in train position, and subtle smoothing when zooming in and out, Bigger spawn locations to prevent excessive stacking of players at popular locations. Spawn locations are now transparent and in areas of limited space - they are now in the road. Bug fixes include: Fixed FieldOfView issue when despawning your train from the first-person view. It now correctly resets if you were zoomed in, Smoother decals for the front of the Class 158 and Class 508 NG trains, 3 and S car stop markers added at Benton Bridge as it had 4 and 5 only, S car stop marker for Airport Parkway platform 1 moved to fully accommodate Class 720, Revised force damping for movement system to address recent issues since patch 7 with excited carriages, Revised unfreezing function for trains to reduce likelihood of train bobbing post-dispatch.
1.3.9: The first NEW camera cutoff/popper camera bug fixes. This patch restores most of the intent of the camera cutoff and prevents the shakiness that was happening since the smooth camera update when the camera looked like it didn't know whether to zoom in or out.
1.3.11: Class 387 moved from Waterline to AirLink, Class 377 with both of them being upgraded to Next Generation. Added Class 379 for WaterLine as Class 387's Next Generation replacement. (The Class 379 will be automatically unlocked if you have purchased the Class 387 beforehand.) Bug fixes- Tweaks to the way trains are frozen at stations to try to fix bobbing. Camera cutoff fixes for tunnels to treat the walls correctly.
1.3.12: Bugs patched: Train spawn bug at some depots with some trains, Pedestrian spawn bug at Terminal 2 platform 1/2, GUI bug where you could cancel a spawn after it had already started and ended up on the menu (this bug is not a full fix yet).
1.3.13: Faraday Road platform 3 added. A bug with signal control board 1E3 was fixed. Signal A108 and A110 fix.
1.3.14: Improved door sounds for Class 357, Class 377, Class 379, Class 387, Class 720, Class 730. Improved station lighting at Financial Quarter, Angel Pass, Coxly, Benton Bridge, Stepford Airport Parkway, Hampton Hargate, and Connolly. Stop board fixes at St. Helen's Bridge and Stepford Airport Parkway.
1.3.15: The following signals will no longer rollback to their previous set value - i.e. when a train passes them they will stay red until you change them while in manual mode: S002, S004, S024, S026, S030, S032, S034, S285, C045, A059, A093, A097, A159, W003, W060, and W100. The following signals will now go back to their previously set value when in manual mode (opposite of above): S010, S016, S021, and S027. In summary, the final signals before terminating platforms at Stepford Central, Stepford Victoria, Airport Central, Morganstown, Airport Terminal 3, Greenslade, Connolly, and Newry will stay red after a train has passed to allow a signaller to correctly prioritise departures without unintentionally letting another arriving train in. And the platform signals at Financial Quarter and City Hospital will rollback to their previously manually-set value to ensure express services aren't accidentally held due to the signal staying red.
1.3.19: New Logo, New Uniform, and Dummy Drivers added, along with some other minor changes.
1.3.20: Class 458/5 added, Stepford United Merch available, and a Clock added for the passengers.
1.3.22: /0 variant of Class 458 released.
1.3.23: Added double yellow signals, removed spawn option for signallers and makes them automatically spawn at Stepford East High Street(Where the ROC is at), advertising billboards that change every 60 minutes and minor signaller desk change.
1.3.25: The "Click to zoom" feature is introduced, allowing people to look at the CIB's more clearly; Stepford United's is now on their stadium entrance.
1.3.26: Five Million Update, Class 755 added to AirLink. AirLink can now go to Leighton Stepford Road (R056 and R057), addition of "Your train DOES NOT STOP here" notice for drivers when travelling through a station you shouldn't stop at, new signals between Airport Parkway depot and Rocket Parade along new track, improved timing between depots and first stop for AirLink routes with large gaps between stops (like Stepford East to Stepford Airport Parkway), minor rail rendering optimisations to reduce instance count. Leighton Stepford Road abbreviation changed from "Stepford Road" to "Leighton Step Rd" on train destination signs.
1.3.26x: Experimental code introduced into unknown sources.
1.3.27: Language translation (French, Spanish, Polish, German, and Dutch), Xbox and gamepad compatibility update, updated train movement, and updated sensor detection system.
Versions 1.3.29 was released with no patch notes, included minor bug fixes.
1.3.29x: Temporary crash fix by disabling or slowing down many signalling systems